It was the best of times...
The year was 1988. "Die Hard" and "Rain Man"
were big hits at the box office. Richard Marx, Bon Jovi and
George Michael were big on the music charts. "Star Trek:
The Next Generation" and "21 Jump Street" were
all over America's televisions.
In Sacramento, California, a group of Champions gamers were
meeting weekly for a campaign called "Forte". The
game was run by K.C. Ryan, and the players
were Tim Watts, Michael O'Connell,
Kaye Dunham and Jeff Baumgardner.
The G.M., K.C., when not busy putting together adventures for
the team, was part of an "APA" (Amateur Press Alliance)
called "Klordny", a fanzine dedicated to the Legion
of Super-Heroes.
Most of his players had never heard of an APA before. It was
a simple idea. You would get a group of people from around the
country (or the world, in Klordny's case) who were all into
the same thing. This group would become the membership. Each
member would be required to contribute something to each issue.
If, for example, your APA was about "Charlie's Angels",
then one member might write a seven page piece of fan fiction
about an Angels case. Another might write an essay comparing
and contrasting the different hairstyles of the Angels. Another
might be an artist, and might crank out a few Angels drawings.
Whatever the contribution, this would be the member's "zine",
or their section of the APA. They would print out their submission.
They would then make a set amount of copies of the whole thing
(the numbers depending on the number of members in the APA).
They would then send these copies to the Central Mailer...or,
the person in charge of putting the APA together. The Central
Mailer--or "CM"--would get all these packages of copies
from all the members by a set regular deadline (anyone who's
ever been a CM just laughed at that sentence...). The CM would
then collate all these copies, writing a table of contents to
go with them and perhaps some APA news, create cardstock covers
for the whole thing, and then staple together completed issues
of the APA. Each member would then get, in their mailbox, the
most current issue of "Angels Among Us", the Charlie's
Angel's APA, and read away and soak up lots of Angels goodness.
Then, in their next zine, they would write "mailing comments"
to each of the contributors, commenting on the previous issue's
material (Kelly's hair was SO much better! You're insane!).
In this way, an APA was not only a collection of themed material,
but dynamic and interactive as well.
K.C. and old gaming pals of his from college--such as Scott
Burnham and Rex Joyner--had talked
about the idea of a Champions APA for years. This idea sounded
pretty good to college sophomore Tim Watts, who thought maybe
it was time for someone to put one together. Why not him?

Clobberin' Times Founder
Tim Watts (back in the day...)
With K.C.'s guidance, and with the help of co-CM Michael O'Connell,
Tim set out to do just this. He placed an ad in the Comic Buyer's
Guide, looking for Champions players interested in participating.
The responses came slowly, but began. But wanting to at least
get the thing started, Tim decided to just forge ahead and get
a first issue out. That way copies could be sent out to interested
members who might feel more encouraged to join if they saw an
actual issue.

The cover to Clobberin'
Times #1, September, 1988 (a very humble beginning)
So, in September of 1988, "The Clobberin' Times"
Champions APA began. The Bi-monthly fanzine started with five
members. K.C. Tim. Michael. And two Texans names Brian
Perris (writer) and Derek Garrison
(artist) who had answered the ad and gotten a submission in
in time for the first issue. The issue was all of twenty pages.
The first zines were mainly people introducing themselves, and
a little bit of content (characters, some art, an essay from
K.C. introducing people to the concept of APAs). It was small,
but it was done, and they were proud to have gotten it started.
And interested parties were starting to filter in, through letters
and cards from around the nation.
By the second issue, membership, and content, grew. Suddenly,
the 'Times was up to 50 pages (for you math majors out there,
that's more than double the previous one!), and nine members,
including guys like Chris Robb out of Tucson,
and Ron Edwards from Chicago (a guy who ran
a Champions game for John Ostrander. Seriously). There was more
content, more art, and the little APA was looking pretty good.
By the fourth issue, membership was up to 15, and more people
were getting interested. By now the 'Times had added the likes
of Aaron Storck (San Diego), Brian
Curley (Wisconsin), K.C.'s old gaming pals Rex Joyner
and Scott Burnham (Michigan), Terry L. O'Brien
(Indiana) and Sacramentans Kevin Jones, Jon
Grimes, and Jeff Baumgardner (Kaye, the last of the
Forte pack, would soon be joining too). Some zines were getting
started that no one realized, at the time, would be going on
for years. "Captain K.C.'s Comments". "Scorpion
Tales". "The Ranger Report". "Gadgets and
Gizmos".
A sampling of some of the
zines to appear on the Clobberin' Times over the years. Captain
K.C.'s Comments (K.C. Ryan), Tales from the
Wolftrap (Brian Perris and Derek Garrison), Tomorrow's
News (Joel B. Levy), Hyperspeed Headlines
(Aaron Storck), Zine-o-Zoic Mail
(Brian Curley), Status: Pro (Donald R. Nevills
and Jon Wooley), Of Masks and Men (Jim McClain),
Troy Hickman's All-Nite Late Show (Troy Hickman,
often with partner Doug Lumley), and Second Too Nunn
(Mike Nunn).
Issue five, however, was the harbinger of things to come. Only
one more member was added (Martin Maenza straight
out of North Carolina with his "World of Maenza" zine),
but content had reached a point where the issue was too big
to be stapled. It had to be broken up into two sections. After
this issue, it would be years before a 'Times issue would be
only one section again. Content was widely varied and great
to read and look at. There were campaign reports. Gaming discussion.
Vehicles and gadgets. Lots of great art from the likes of Tim,
Derek, a guy named Jim McClain who would soon
be a member himself, a guy named Aaron Thompson,
who, too, was soon to sign on, and covers for the issue from
Marvel favorite Ron Lim (inked by Tim). There was fiction. And
loads and loads of characters, from people's regular PCs to
newly created heroes to villains. And mailing comments. Loads
of them. This group had gotten started talking, chatting about
each other's material, about gaming, and soon just to be talking.
Friendships were starting to form.

The covers to CT #5 (Ron
Lim and Tim Watts) an CT #7 (Aaron Thompson)
And there were the campaigns. A Champions APA was the perfect
place (and at this time, the ONLY place) to showcase your Champions
campaign. People got to know Forte, thanks to K.C.'s, Michael's,
Tim's, Jeff's and Kaye's zines. People were introduced to Aegis
by way of Scott Burnham (and later by Jim McClain), the game
that K.C. had started back in college that had just kept on
going without him. Folks got to read about the Texan adventures
of The Rangers in Brian Curley's zine. Aaron Storck introduced
the MAGIC game, a game that included players Joel B.
Levy and artist Ben Bellot, both of
whom soon jumped on the 'Times bandwagon, where Joel introduced
us to the Tomorrow League game. Ron Edwards chronicled his Shield
game there as well, reporting on the campaign run by run. In
this age before the internet, the only way to hear about other
people's Champions campaigns was to talk to your buddy in town
who also had a game going. This was new. This was a chance to
learn about, and follow, vicariously, games from around the
country. Members inspired each other, getting new ideas for
their own games or characters after reading what other people
were doing...or deciding to finally start getting character
art done for their game after seeing the spectacular art others
had gotten done...or just plain getting a kick out of seeing
what came next in the someone's campaign, just like waiting
for the next issue of a favorite comic to come out (ironically,
one of the campaigns...'Times member Ken Wood's
"The FIRM", DID become an ongoing 'Times comic for
a brief time, written by Michael O'Connell and drawn by Tim
Watts, who were players in the game).
Some of the campaigns featured
in the 'Times, including (L to R, top to bottom): The
Tomorrow League, Forte, Aegis,
The FIRM, Shield and the Rangers
Yes, friendships formed in mailing comments. But they solidified
either through letters, over the phone, or, most dramatically,
at the first annual Clobberin' Con. Someone came up with the
idea of meeting at the San Diego Comic-Con...getting as many
'Timers together as possible to enjoy the Con, hang out, and
do some gaming as well. The first such meeting happened in the
summer of 1990. Mostly west coasters were able to make it. Aaron,
Joel and Ben already lived in San Diego, so this was simple
for them. K.C., Michael, and Tim, along with fellow Sacramento
'Timer Greg Johnson, came down from Sacramento.
And Scott made the flight out west to round things out. For
four glorious days, the boys all did the Con thing, spent too
much money, got too little sleep, and yes...played some Champions.
One of the games was run by Aaron, and was called the "Clobberin'
On Infinite Earths" game. It was an idea discussed earlier
in the 'Times. What if a group of 'Timers could get together
and play in a game, each of them playing their best-known PC?
And so it happened, as Aaron GM'd for Phantasm (Tim), Dr. Jackal
(Michael), Hologram (Ben), Radium (Greg), Vice Grip (Joel),
Captain Comet (K.C.) and Psiren (Scott). The COIE game became
a staple at Clobberin' Cons thereafter...as there would be one,
every year, from that summer on.

Clobberin' Con I
in San Diego, circa 1990. Attendees were (back row) Joel B.
Levy, Greg Johnson; (middle row) Tim Watts, Aaron Storck, Scott
Burnham, K.C. Ryan; (front row) Michael O'Connell, Ben Bellot

Clobberin' Con II
in San Diego, 1991. (Left to right): Tim Watts, Aaron Storck,
Michael O'Connell, Rex Joyner, Jeff Baumgardner, Kaye Dunham
Bellot, Scott Burnham, Gary T. Washington, K.C. Ryan

Aaron Storck, at the '91
Clobberin' Con, decides that 'Times founder Tim Watts is both
superstitious AND cowardly...
The friendships that formed in the 'Times were made to last.
Members met within the pages of the CT and sometimes became
friends for life. Members ended up as roommates. They ended
up in each other's weddings. One pair, Ben and Kaye, even ended
up married with a couple of kids thanks to membership. Beginning
as just a place to share Champions ideas, the CT fast became
a very social place. This started friendships, yes...it also
led to friction as people got comfortable enough with each other
to start being a little too honest, and there were periods of
bickering as well. This came out strongest, possibly, during
the issues-long debate about what "Champions material"
was, and what should and should not be considered acceptable
submission content.

A gathering of "The
Gameboys", a group of the college student California CT
members who starred in a piece of 'Times action-comedy fiction
that featured them all as SHIELD agents. And just like in the
fiction, getting them all together in a bar is just a bad idea...
(Back row): Michael O'Connell, Joel B. Levy, Tim Watts and Aaron
Storck. (Front row): Greg Johnson and Ben Bellot
But the 'Times survived the rough ride, and thrived. Issues
were regularly three sections--and sometimes four--and hundreds
of pages in length. Many a mailman dreaded having to carry that
package to the front doors of members every two months. A slew
of new members breathed new life into the already flourishing
APA. Members like Will "Suffice" Geiger,
C. Lee Graham, artist Gary T. Washington,
"Sable", Donald R. Nevills,
Jon Wooley, Karl Miller, John
P. Moorman, Troy Hickman, Doug
Lumley, Brian Jordan and Ian
Williams. New faces weren't the only changes. Tim had
to step down as Central Mailer, and co-CM Michael took over
for a nearly two-year stint. Folks kept the quality, and the
bulk, growing, seemingly trying to outdo each other. New experiments
were attempted, such as "Judgment Day", the first
Clobberin' Times shared-fiction project. In it, a story began
in the first chapter surrounding the murder of a hero. The next
writer on the list (anyone in the 'Times who wanted to be a
part of it) would then take the next chapter and decide what
happened next, generally creating complicated twists and cliffhangers
for the next writer to have to deal with. Another new addition
was added, an annual awards presentation called the "Grimmies".
Each year, a ballot would be sent out, and members would vote
on such categories as "Favorite Zine", "Favorite
Hero", "Favorite Villain", "Favorite Artist".
And there were more Clobberin' Cons. San Diego became a regular
event, but 'Timers would also meet up in Chicago or at Gen-Con
to pal around and do some gaming. Members did start to leave
as new ones came in, either running low on time for such a regular
project, going off to college (or graduating college) or a variety
of other reasons. Tim finally left the APA he founded after
issue twenty-four, having never imagined he'd started something
that would go on for so long and, very literally, change so
many lives.

Wraparound covers for CT
#11, featuring popular member PCs, by Gary T. Washington and
Tim Watts
The hardest departure, however, was the tragic loss of one
of the 'Times members. Ian Williams, a young and talented artist,
and one of Joel B. Levy's best friends, lost his fight with
H.I.V. in 1994. He contributed his time and talents, and fantastic
art, to the pages of the 'Times between '91 and '93. None of
the membership had a chance to get to know him as well as they'd
have liked in the few issues he was able to contribute to, but
Joel made sure his friend was properly eulogized in the APA.
That he wasn't around as long as some of the veteran members
didn't matter. He was a 'Timer. He was one of them. He was--and
is--missed.

An Ian Williams self-portrait
Times, and the 'Times, rolled on. People began to relocate,
though most stayed in the 'Times as they did. Michael stepped
down as Central Mailer, where K.C. took up the slack for three
issues until new CM Brian Curley took over (the first non-Sacramento
CM). The texture of the existing membership was changing in
different ways. People were getting older, their lives changing.
Some had gotten married during their stint in the times. Some
had children. Some had started as college students and were
now into careers. And there were other changes. People just
weren't gaming as much anymore. Perhaps it was for lack of time,
or for lack of players as established gaming groups went their
separate ways. Or perhaps it was just that the membership was
going the way of the industry. Role-playing was starting to
falter. Collectible card games were the new up-and-coming thing.
And the sudden PC explosion was making computer games suddenly
a very big thing, and the return of the console games was giving
people seeking some adventure a new place to put their money.
It was getting to be rough times for gamers. For Champions players.
For Champions itself. In the 'Times, few people (if any) were
playing in regular, live games.
Covers for Clobberin' Times
#'s 20 (Derek Garrison), 27 (Jim McClain), 33 (Chuck Wojtkiewicz),
36 (Jim McClain), 39 (Ben Bellot) and 51 (Duvall Stowers)
When Brian Curley stepped down as CM, it was K.C. Ryan who
became the head cheese once more...and remained so from then
on. Some fresh ideas were added the 'Times to liven things up
a little. Among them were the shared universe fiction project.
The first of these started with a few members joining together--K.C.,
Joel, Ben, Kaye, Michael and Jeff--and was called "ConTinuum".
They came up with the idea at one of the Clobberin' Cons (which
is where the "Con" in "ConTinuum" came from),
of each of them picking a real-world city, and each creating
a hero for that city. These would be the first heroes of this
"real" world. Since all of the writers were living
in different cities (or states), this would not be so much a
campaign as a virtual campaign...an ongoing series of stories
written by each creator, and put together in their own section
in every other issue of the 'Times. The project began, and took
off.

The heroes of "ConTinuum",
the first 'Times shared world fiction project
It wasn't long before a 'Times-wide project was born, spearheaded
by Aaron Storck. This project was called "Omniverse".
Here, a small committee of members got together and decided
the basic history and make-up of a fictional hero world. The
broad strokes. And then, every member who wanted to participate
would each create their own fictional city in the Omniverse
world...a city that would replace an actual real-world city.
The San Francisco Bay Area became Aaron's "El Dorado, CA".
Martin's "Victoria, GA" replaced Atlanta. Jeff's "Silverado
City, NJ" replaced Atlantic City. Each writer had to create
their city, give it a hero (or heroes), and write stories about
it in the every-other-issue Omniverse section, which alternated
with ConTinuum. This did, in fact, bring some new life back
to the 'Times for a time.

The cover to "Omniverse" #4, the
second 'Times shared world
As did the new members that had come along with new ideas and
enthusiasm. Members like Chris Avellone. James
Davis. Loren E. Gartee Jr. Sue
Grau. Bill Jackson. John Jacobs.
Steve Long. Dave Mattingly.
Mike Nunn. Sean A. Vierra.
They all proved that there were still Champions players out
there, and ones with plenty of new material to offer the aging
'Times.

Michael O'Connell and Joel
B. Levy having a little too much fiesta, not enough siesta at
one of the Clobberin' Cons
Kaye and Ben--having married
at this point after meeting for the first time at the 1991 Clobberin'
Con, hanging out with Michael in his hotel room at this Con
And speaking of aging...
In February of 1997, the Clobberin' Times celebrated its 50th
issue. This monster, 500-page affair was a return to the APAs
glory days, and was a fitting tribute to all that had come before.
In it, Martin Maenza created the Clobberin Times Index, where
he went through every issue and compiled a comprehensive listing
of every zine, and every article/character/anything that appeared
in that zine (and what issue it was in). And Ben Bellot, to
mark the occasion, created the massive "Hall of Heroes",
a section that highlighted every member of the 'Times to that
date, with information on them (biographical info, their best-known
character ("alter-ego"), favorite gaming moment, favorite
soda, best-known quote, etc.) that he compiled through sending
out questionnaires and making many late-night last-minute phone
calls, as well as a piece of character art for each person's
alter-ego...and if there wasn't one available, Ben went right
ahead and drew it himself. Both of these tireless old-'Timers
gave it their all for the occasion, and helped make the golden
anniversary of the 'Times special and memorable for all.
And probably the last great hurrah.

Tim Watts, Joel B. Levy,
Michael O'Connell and San Diego pal Russ Williams hitting "Dick's
Last Resort" in the downtown Gaslamp Quarter, a Clobberin
Con tradition
The material still came in, and it was great stuff...but there
was less of it. Gone were the four-section monsters, the filled-up
roster with a waiting list to get in. Now members started to
miss MINAC (MINimum ACtivity...which in the 'Times was 3 pages
every other issue), and some disappeared from the roster after
they failed to contribute or communicate. The sixtieth issue
of the 'Times came out in October of 1998, and marked the 10th
anniversary of the APA. No slouch itself, this issue broke 300
pages, and included a photo retrospective by O'Connell and Storck
called "10 Years of 'Timers" that collected pictures
from all the different 'Times events over the past decade. The
same pair (who were now roommates living in San Diego) also
wrote up the game report for "Clobberin' On Infinite Earths
IX: The Jericho Effect", the game that they co-GM'd at
that summer's Clobberin' Con, a massive story that united eleven
different heroes from four different well-known 'Times campaigns
(Forte, MAGIC, Questors, Crusade). Events in that game also
created a permanent dimensional passage between these four worlds...making
crossover adventures much easier in the future (up to this time,
excuses had to be thought up by GMs at these COIE games as to
why these characters were all yanked out of their game worlds
and into that summer's adventure).

The 1999 10th annual Clobberin'
Con in San Diego. (Back Row): Joel B. Levy, Jeff Baumgardner,
Rick DeWeis, Kevin Jones, Aaron Stock, K.C. Ryan. (Front Row):
Ben Bellot, Martin Maenza, Michael O'Connell, Tim Watts, Aaron
Thompson.

The guys doing the also
traditional stop at Kansas City Barbecue near the Convention
Center.
From there, the downhill slide was rapid. Issues grew smaller
and smaller. Membership dwindled. K.C., the Central Mailer,
expressed his concerns about this in the News section, encouraging
people to contribute. But not much changed. Finally, Clobberin'
Times #67 came out in January of 2000. After this, K.C. had
to move, and the next issue was delayed. When he got where he
was going, he sent out an e-mail that finally asked out loud
the question that was in the back of everyone's minds. Did anyone
want it to start up again?
An e-mail discussion began, and a proposal was made to create
an online Clobberin' Times, to catch up with the digital world
and graduate from all the staples and the trips to the copy
store and the mailing costs. It was suggested that removing
these steps could make contributing easier and more enjoyable,
perhaps get people interested again. But the responses were
not forthcoming to this proposal, and the silence spoke louder
than words. It had been eleven years. Eleven years for an APA
was not unprecedented, but it was damned rare. Together, they
had created a fantastic work...thousands of pages of quality
Champions content, of beautiful art, of fun discussions and
great memories. They had something to be proud of. But its time
had finally passed. Thanks to the internet, the age of the APA
was over, and it appeared the age of the Clobberin' Times was
as well. Perhaps it was because few were actually gaming anymore,
except for summer Con games. Perhaps people were just tired
of dealing with submission deadlines with so many other things
going on in their lives, jobs and families. Perhaps they'd just
outgrown it. Or perhaps eleven years was just plain long enough.
For whatever reasons, the Clobberin' Times ended at number
sixty-seven, just as the year 2000 began.
The APA was gone, but the friendships were still there. Because
of this, in the summer of 2000, Michael and Martin started up
the Clobberin' Times Yahoo Group, and a number of old 'Timers
got together there and used it as a chance to keep in touch.
Everyone got on with their lives. Some even went on to make
a splash in the geek world. Troy Hickman went on to make it
big as a comic writer with his book "Common
Grounds" (based on his mini-comic o' many years "Holey
Crullers"). Michael O'Connell and Tim Watts much LESS famously
created the online comic "The
Nice Guy" that eventually went to print. Ben Bellot
has been involved in many of the computer and video games on
the market today. And a few 'Timers were/are wrapped up in game
design. Ron Edwards went on to form Adept
Press and create such games as Sorcerer, Elfs and Trollbabe.
Others stuck close to the motherland. Charles Brown did "Demons
Rule" for Champions. Chris Avellone did lots of material
for Dark Champions. James Davis, the editor of the "Haymaker!"
APA was one of the creators on "Enemies for Hire".
Dave Mattingly has been the editor of Digital
Hero for years, and started his own game company, Blackwyrm
Games.
And Steve Long? If you know Hero
Games, you MAY have heard of him. Like, seen his name on
the front of one of your Hero books. After leaving the 'Times,
he got tired of just writing for Hero. He went out, formed a
corporation with some other folks, and BOUGHT the company. Nice.
Steve has brought Hero Games, and Champions, back with a vengeance,
with a whole new product line and a whole new chance to get
a new generation started on the grand adventure of super-hero
role-playing that brought the 'Times together in the first place.

The Clobberin' Times was
no more, but the Clobberin' Cons went on. Here in 2002, 'Times
members are living it up in downtown San Diego with former members
of the Forte campaign. (Back Row): Aaron Storck, Randy Auer,
Joel B. Levy, Adam Johnson, Russ Williams; (Middle Row): K.C.
Ryan, Tim Watts, Martin Maenza; (Front Row): Michael O'Connell,
Jim Kletzing, Jeff Baumgardner.

Joel and Ben, former 'Timers,
former gaming partners, and former roommates...back at the gaming
table again at a Clobberin' On Infinite Earths game
And as for the 'Times? After several discussions on the subject,
some of the members of the Clobberin' Times Yahoo Club decided
the time for talk was over. They got together and created the
Clobberin' Times Online, a web site that hopes to capture the
spirit and magic of the old 'Times, with all-new Champions articles,
fiction, campaign worlds, hero art...just about anything super.
Will it go on for eleven years? Well, time will tell. For now,
the only thing the members are focused on is a few good friends
hanging out together, creating some exciting adventures, and
having grand time escaping the "real world" while
doing it.
In other words...the same reasons for playing Champions.