Teams: Crusade, M.A.G.I.C., Questors
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Earth Crusade The full alert call goes out, and the members of America's premiere super-team, Crusade, gather quickly at their majestic base, Crusade Citadel. Team leader Tradition is waiting in the War Room, and Silent Knight, The Covenant, Blue Lion, Gatling and Scorpion arrive one by one. Tradition is a little annoyed at the absence of the mystical Avalon, but has no time to ponder it. The team's worldwide communication center has begun pouring in strange reports, and wide-scale assaults have begun happening across America. Details are still coming in, but he dispatches his team to various cities within their jurisdiction. A report has just come in about a mass looting in downtown Denver, and the commander of the team once known as Pavilion sends street-level members The Covenant and Silent Knight to investigate. Tradition stays behind to coordinate efforts and monitor incoming information. Something big is happening. He just wishes he knew what. Earth Forte At the home of Jack and Sabrina Parker, some very famous people are gathered for a very simple event. It's Sabrina's birthday. The woman who was once the Forte member Knightsabre is turning 35, and her husband, Dr. Jackal, is throwing a party for close family friends. These friends include former Forte members Phantasm (with wife Jeanette (Bluejay), and children Trixie (the current young version of the time-traveling wife of Johnny Quest, Prime) and Andy (the current young version of time-traveling Forte members Shrike, who died several years ago)), The Mist (with husband Stephen Strange and son Caleb), Cincoflex (with husband Bruce Wayne and son Morgan Tomas), Anvil (and daughter Bree), Tommarsuk, Prime (the grown-up one) and, of course, barbecue master Vanguard. Jack and Sabrina's kids are running around, too...Monique, Nichole, and the 19-year old Samantha Parker, visiting indefinitely from another dimension (see D'Arque Dominion). Tommy, in his bear form, is giving the kids rides, Vanguard's working the grill (wearing his famous "My Recipe is Classified" apron that Jack and Cinco bought for him years ago), and Jack, Phantasm, Bruce Wayne and Stephen Strange are sitting around a card table playing poker and smoking Cuban cigars Phantasm brought from Canada (Stephen's looking a little green). At one point Jack asks Phantasm and Bruce to cut out the poker faces, because they're scaring the kids. The phone rings, and Jack hollers to Vanguard to grab the cordless. It's Johnny "late for the party" Quest, calling from Questar Labs. He says there's something big happening, something he's been monitoring all morning. And he's just had a visitor show up...a super-hero from the Midwest, one who wants to meet with some local heroes about what's happening. He asks that at least some of them get down there right away. Jack says he'll go, and see what it's all about (hopefully something quick so they can get back to the party). He asks if anyone else wants to go along, and Phantasm, Cincoflex and Vanguard volunteer. They all hop in Sabrina's Volvo and head down to Questar, a Forte reunion of sorts. [Note for the trivia-minded...these are the best-known Forte characters of the original, founding four Forte players. Neat, huh?] At Questar, they find Johnny running around checking big machines and video monitors, and find a young super-hero in a red costume there...with a very pronounced lisp. He says he's Slayzer (sorry, let me wipe that spit off your tie), and he's working with S.T.A.R. Labs in Cincinnati. Slayzer was once a member of the Midknights [the campaign that took place between the Paragons and Forte campaigns--Memory Mike], with Delta Fox, Starglider, Rising Son and Captain Avatar. This morning some strange things started happening with the walls of reality--the barriers between dimensions started giving off odd readings, and now seem to be breaking down! He's been in contact with Cleveland's new hero team on this...The New Paragons. And speak of the devils...Johnny's huge video wall lights up with a call from Cleveland. On screen are Knightmare and Starman, founding members of the original Paragons, who've now gotten together and formed a new team. Knightmare reports that Indians are attacking Cleveland. We're talking American Indians in military uniforms that have the markings of the U.S.N. on it (United Sioux Nation). They're heavily armed and are pouring out of a big portal that popped up out of nowhere. The new 'Gons team's younger members--Blaze, Import, Helix and Avatar (successor to the now deceased Russian hero Captain Avatar) have got their hands full. And other strange reports are coming in from around the Midwest. They're letting other heroes know about it (and since nobody's home at the Forte base these days, they had to call Johnny to spread the word). Speaking of strange reports...another call comes in, this one from L.A. The Forte members recognize former Armor Security hero Grav on the screen. Seems he and a couple of other former Armor guys--including Riptide and Triphammer--have formed a new company, a very slick and professional hero-for-hire business using the old name. They leased space at the old Baxter Building from Reed Richards, and hired some familiar support staff. Everyone recognizes Matt Collins--the former Forte brick called Hammer who's ever-morphing powers recently left him with no powers--and he moved to L.A. to be their financial planner. Though no one really knows the man in the wheelchair in the background who's their tech man, old Paragons readers know him as Clark Davis, the man who used to wear the armor of Energon. Grav says Riptide's busy down in Long Beach, because it seems pirate ships (yes, pirate ships) are attacking the Queen Mary. He's calling on behalf of Reed, who's busy trying to track this growing dimensional phenomenon. Slayzer, engine of living light that he is, says he's got to pop back to Cincinnati and make sure everything's okay, and he teleports through a fiber-optic line and across the country. Johnny suddenly comes to a startling revelation! A few months ago, Johnny started studying the dimensional barriers extensively, back when a thinning of the walls began, courtesy of Lucifer D'Arque (see D'Arque Dominion again). In his studies and mapping, he discovered something he calls Argole...essentially, the dimensional atom. The stuff is at once magical, scientific, and spiritual...the building blocks of reality that keep dimensions apart. The amount of raw power contained in these atoms is immeasurable. Suddenly, his machines tell him what's going on. Something--or someone--is drawing that energy toward a single location...drawing it out of the walls and causing them to break down. Holes between realities are already starting to form all over the multiverse, but if the process isn't stopped, and soon, all realities will crash down on each other, and they'll all be destroyed!
Earth M.A.G.I.C. The members of M.A.G.I.C. (Meta-Agent Global Interdiction Corps) are meeting at their base, one owned by this Earth's Reed Richards. Wingboy, Whiplash and Hologram are the last remaining members, and have been San Diego's premiere crimefighting trio for the past several years. They've recently accepted an offer to become an official part of S.H.I.E.L.D. (oh, you know what that stands for already), and to form a new international team of super-heroes. They're considering possible applicants (Wingboy's all for Tim Tyler, The All-American Boy. Hologram? Is not) when Reed alerts them to a big problem downtown. They arrive at San Diego's famed Gaslamp District, only to find it overrun with...Nazi tanks? And not just any Nazi tanks. These tanks seem to be shooting lightning. The heroes jump into action, tearing open the tanks and finding them operated by futuristic Nazi robots. Robot Nazis? They hate robot Nazis. The trio makes quick work of them, and barely has time to survey the massive property damage when they receive a radio call from Reed Richards. He needs them back the base right now! Reed tells them that the walls of reality are breaking down, something Reed has dubbed "The Jericho Effect". He, too, has found out about the siphoning of dimensional energy, and has traced the source through his dimensional tracker (hey, he's Reed Richards, okay?) to one particular dimension. M.A.G.I.C. needs to go there, to find out what's causing the catastrophe, and stop it. Reed gives them a tracking device that will allow them to zero in on the source of the drain (hopefully). And there's a time limit. Reed (like I said, he's Reed) is setting up a means to cut their Earth off from all others...forever. He hopes that, if the heroes fail, this will keep their Earth from falling victim to this effect. He gives them twelve hours. If they don't make it back, they'll be locked out...and likely rubbed out. Using a converted Negative Zone portal, Reed opens a dimensional gate, and Wingboy, Whiplash and Hologram leap together into the unknown...perhaps for the last time. Earth Questors A terrible calamity is happening in the middle of San Francisco...or so viewers are told by Jonathan Frakes, guest host (standing in for Ricardo Montalban) of the oh-so-popular show "In Quest Of". In Quest Of's cameras take us right to the heart of the disaster, and to three members of the great American hero team The Questors that have been dispatched to deal with the threat. Vice Grip, Sabot and The Confessor stand in the middle of the havoc, unable to believe what they're seeing. A giant robot T-Rex is smashing through the city by the Bay. Oh, and not just any giant robot T-Rex, mind you. This one's wearing big gold chains, and has monstrous speakers mounted on it that are playing the Beastie Boys' "Intergalactic". There are also big gold rings across each set of it's fingers...one spells out "Rap"...and the other, "Tor". San Francisco is feeling the might of Rap-Tor! And an old-time (and annoying) Questors villain, Homeboy, is standing on the sidelines, cheering for the robot. Though Sabot and Vice Grip have had their differences over the years, they find themselves united in their deep-seeded hatred for rap music. The rocketing patriot and the avenging powerhouse assault and dismember the other-dimensional robot, while Confessor slaps Homeboy around on general principle. The beast is defeated, but the team's troubles have just begun. Dr. Adleman, the telepathic CIA leader of the team, calls them back to the base for an emergency meeting. Dr. Adleman, too, has found out about the disaster all around them, the unraveling of reality, and has found its source as well. This is perhaps a greater threat even than the Eternal French Empire itself. His CIA scientists have prepared a dimensional portal. He needs to send a couple of his people through to the other reality that seems to be ground zero, so they can stop it. He'll need Vice Grip to stay behind and aid him in tracking the problem (and helping with new disasters cropping up all around their world), and the other Questors members, Mandarin and Airstrike, are busy undercover in the Free and Independent State of Texas (Sabot growls at the mention of those secessionist scum). It's up to Sabot and Confessor to make the journey and stop the threat. He gives an impassioned speech to Sabot, telling him they're in harm's way, and that this problem represents a clear and present danger to the United States. Sabot accepts his orders, loudly and proudly, the one team member that Adleman never has to mind control. Adleman gives them special dimensional cameras to mount on their costumes. Using these, they can send a video signal back to their own world if things go bad, and Adleman can pull them back. And, of course, while they're there, they can get lots of great footage for In Quest Of. The man of God and the man of God and country stand at the opening to the portal. As soon as it's activated, Sabot blasts through it at top flight speed, making sure that whatever threat is waiting, it’s going to regret his arrival from the get-go.
Earth Forte Johnny uses the supercomputer that runs his dimensional tracking/mapping workstation and pinpoints the reality that they're seeking. Punching the right coordinates into his Questar dimensional doorway, he opens the gate. He gives the heroes a new thing he's rigged up...a dimensional radio, one that should still be able to reach him so they can keep in touch. Vanguard, Dr. Jackal, Cincoflex and Phantasm step through without hesitation, knowing that their families, their world...ALL worlds are counting on them. There's a bright blue flash, a frantic roller-coaster of a dimensional journey, and...
Silent Knight and the Covenant are fighting Vikings. What seem to be honest-to-goodness Vikings, a whole horde of them, are tearing up part of downtown. Looting, raping, pillaging, the whole works. Their ship is sitting in the middle of 5th Avenue. The Covenant calmly trips a passing Viking that's chasing a pedestrian, slamming him into a car, picks up his ax, and casually starts walking toward an unfortunate group of pillagers. Silent Knight is doing what she can to keep up with large amount of combatants, turning invisible and popping up amongst them and smacking them around. The heroes are dodging swords and axes, trying to save unlucky local normals, and are starting to get overwhelmed by the sheer numbers. There's a bright flash, and a round blue portal irises open behind them. Sabot comes flying out of it at top speed, right through the Viking mob, and sends Norsemen flying all over the place. Confessor leaps out in his wake, sizes up the situation quickly, and joins the fray. Then another portal opens nearby. Out come Wingboy, Whiplash and Hologram. Then a third appears, and with it, Dr. Jackal, Phantasm, Vanguard and Cincoflex. The odds are suddenly not looking so bad. The combined heroic force puts the Vikings down (and Sabot flies right through their ship. Guess they won't be using that to float away...). And here stand eleven heroes from four different worlds, all a bit confused. The heroes that have met before during other dimensional adventures greet one another (Whiplash finally meets these Forte guys that Wingboy and Hologram are always talking about). Dr. Jackal finds out that Sabot and Confessor know Vice Grip, so he figures they're okay. When they work out that Covenant and Silent Knight are actually from this world, they explain the situation quickly (as best they can). Silent Knight calls Tradition back at the base on her radio, explains that there are a bunch of heroes popping up to save the world(s), and suggest they all meet back at Crusade Citadel. Tradition agrees, and the gathering heads up the mountain that houses the Citadel. The heroes meet Tradition, who's busy monitoring a great wall of video screens, seeing strange things happening all over his world. Gatling calls in a report from Phoenix, Arizona, where he's fighting an army of Arthurian knights (and a couple of dragons). Introductions are made all around. Tradition finds he has an affinity for the all-American military-style hero Sabot, who introduces himself as Major John Millhouse Roosevelt. The group explains what's happening. Covenant pulls Tradition aside, and he's suddenly very angry. He says to his "leader" that this stinks of Deadzone, the dimensional despot that's one of Crusade's greatest villains...and the brother of Avalon. When they last left Deadzone, he was in the pocket dimension they called The Dead Zone (see Crusade History), powerless and imprisoned for life by the people of that place. This suddenly makes even more sense, considering Avalon has gone missing. Deadzone had taken his brother before. The heroes discuss things and interact. Sabot is very disturbed at the large world map in the War Room, seeing at how small the United States is on this world (unlike his world, where there are 76 States scattered all over the globe). But then he sees how small France is, and feels much better. Covenant explains, in his own colorful, deadpan way, about Deadzone and who he is, and his likely connection to all this. Hologram hands Reed's tracking device to Vanguard, and Vanguard sees it localize the search and show the epicenter at just a few miles from the Citadel. With the help of Silent Knight, he plugs it into the Crusade Computer, and the location is pinpointed on a Denver city map for them. The address, to Tradition's "Great Scott!" shock, is Frontier Labs, a company very friendly with the team. And one that, in its dimensional center, houses the portal to the Dead Zone. While Tradition gives explanations and the heroes discuss a plan of action, Phantasm pops his glider wings and jumps out a window, flying toward Frontier. Sabot, too, once he feels he has enough information, jets out a window. The rest of the heroes group up, and the non-flying ones join Covenant and Silent Knight in a Crusade Shuttle to head over. Before he leaves, Covenant growls to Tradition that if he'd just let him kill Deadzone in the first place, this wouldn't be happening. Sabot circles high above the Frontier Labs building downtown, checking for any signs of trouble. Phantasm hits the roof, and using his skills at this sort of thing, bypasses their security and sneaks in. He crawls around the air ducts until he's looking down on a large lab with lots of computers and woman in a white coat running frantically around. He pops the grate and drops in, scaring the crap out of her (he's been Colonel John Clayton of B.R.A.N.D. for too long...it's been a while since he's gotten to put on the hood and spook people). He explains to Dr. Marsha Warren, Frontier's dimensional expert, that he's from another dimension...and explains what's going on. She's been tracking all the walls breaches, and discovered the same thing that the other worlds' scientific brains did. When Phantasm mentions the Jericho Effect, she gasps, because that's what she's been calling it, too (she and Reed ought to hook up...). The other heroes arrive and head up to the lab (having a couple of Crusade members with you gets you past security real fast. Covenant merely hands the guard a cigarette and keep on going, and the guard, being no fool, steps aside). They find Sabot standing outside the lab door, waiting for them. They talk with Dr. Warren, explain that Johnny's tracker says the building they're in is the origin point of the drain. Confused at first, she tells them to wait a moment. She cuts the lights, and changes the lighting to something of an infrared effect. They can all see it now...the otherwise invisible energy, flowing from all sides, coming through the walls and through them, and all being sucked right through the huge steel Dead Zone doorway. They know now that that's where they have to go, and Dr. Warren begins the sequence to unlock the portal...but it turns out there's no need, because goal-oriented Sabot launches and flies right through it. The door is all but destroyed, allowing the group a view, and easy access, into the other dimension that is Avalon's home. And whatever they were expecting? They weren't expecting this.
The Dead Zone The valley before them, the Crusade members who've made this journey before know, used to have a peaceful, quiet village in it, one of many built in the shadow of the ancient stone castle that is the seat of power for this land. The village is now, all-too-literally, a concentration camp. The peoples are housed behind barbed wire (there was never barbed wire in this world before...), and most are being worked as slaves. One large, obviously newer structure has a smokestack on it, billowing white smoke into the night sky. A chill overcomes most all of them...all the heroes except for the Questors members--from a world that never had World War II--know exactly what the place is for. And the greatest chills and rage come from the members of M.A.G.I.C. when they see the guards that are running things. Their uniforms give them away immediately as agents of DREAM...the private army of the genocidal Baron Blitzkrieg. DREAM? Here? The questions can wait. Though the heroes know they have a bigger goal before them, this place does stand in their way, and they can't stand still for what they're seeing. They attack vengefully, Sabot first flying through what looks like a radio tower in hopes of keeping any of them from sounding an alarm. The DREAM agents are beaten (and badly, I might add), and the peoples are freed. They're weeping and grateful, especially to see Silent Knight and the Covenant again. They knew the heroes would come to free them. A small band of locals approaches from the hills, ones who apparently stayed out of the camps. Covenant recognizes the group's leader, a young man who's a "Walker"--the holy men/warriors of the Zone. He tells what happened, how six months before, the madman (that would be the Baron) came in all his power. He freed the Dark One (this would be Deadzone) from his prison, and his army came in and took over everything. Other strange off-worlders would come, too, and rumors were heard of a great plan being set in motion. And just today, Deadzone and others--using Deadzone's gateway magic--returned from Earth with the beaten, unconscious Avalon. The heroes need to know where they are...and are told that they're in the Great Cave, the chamber in the nearby high mountain that houses The Nexus...the pool of mystical energies that give the Walkers their power to walk the worlds. Deadzone has taken it over and corrupted it again (see Crusade History again), and all the Walkers' powers are lost--those Walkers he hasn't found and killed already, that is. The heroes start herding the surviving villagers through the portal to Frontier Labs, where they'll be safer. Dr. Warren gets security to guard the door (since they can't close it now), says she'll try to get a call to the police or other heroes or someone to help with the guarding...but most are tied up with the dimensional problems at home. Silent Knight, ever the altruist, immediately begins planning a benefit concert to get aid for the Dead Zone's recovery. The group discusses the best plan of attack, and a tension begins to grow between Vanguard and Sabot. The Covenant, tired of waiting, interrupts their talk by yanking up his mask and showing his face--that shuts them up and gets everyone's attention (one of the few...okay, actually about the only perk of being a leper). Covenant knows the caverns leading to the Great Cave, and can lead the way. It's decided that they'll all enter, with stealth folk Covenant, Phantasm and Confessor leading the way. That decided, the flying heroes grab those earthbound ones, and, en masse, they head for the mountain. The group sneaks through the tunnels into the heart of the mountain, Covenant in the lead. Soon, their tunnel opens onto a precipice that overlooks what can only be The Great Cave, one roughly the size of football field. Great stone stairways lead down from both sides of the precipice, winding to the floor. The open floor of the cave is where the locals gather for ceremonies involving their religion. The center of that religion is on the opposite side of the cave, where the floor rises drastically into something of a large stone stage. Atop this great ledge is The Nexus, a swirling pool of dimensional energy and magic. During better times, this is where young Walkers come when their time of ascension is at hand, to go through the ceremony and take their magics from the Nexus. But this time is anything but better. The heroes can see the Nexus, and those who've seen it before--Covenant and Silent Knight--know that something is terribly wrong. Its normal calm swirling has become a violent whirlpool, and the energies within it are discolored and corrupted. More shocking to them yet (but less shocking to the Covenant) is seeing the villainous Deadzone floating above the pool, his hands outstretched and his eyes glowing the same hue as the Nexus. Most shocking of all, though, is what they see behind him. A huge machine of some kind stands there, cables feeding from it running into the Nexus itself. Strapped to the machine, crucifixion-style, is their fellow Crusade teammate Avalon. His face is twisted in a silent scream, and his eyes glow like his evil brother's do...but his not the color of the Nexus, but of the Argole the heroes saw earlier. He looks pale, barely living, and in agony. The shocks are not for Crusade alone. The members of
M.A.G.I.C. immediately spot their most hated enemy, Baron Blitzkrieg.
He stands near the Nexus, holding (oh, crap), the Spear of
Destiny. Sabot and Confessor can't believe their eyes...for
standing next to the machine, and to Avalon, is their own hated nemesis
from their world...the ancient French vampire they've battled in present
and past...the Marquis de Marsan. And there's a fourth
villain among them, a German-looking younger man that Vanguard can't
place, but can't help but find disturbingly familiar...
Wingboy
Epilogue Hologram spends a little extra time in Forte's world. He and Vanguard have some business to finish up. Together, using Johnny Quest's tracking of dimensional movements, find the place where Blitzkrieg and Deadzone appeared to Lord Kromatis. They find a secret underground lair, one completely void of personnel. It was here that the "son" of Kromatis was born, and from here he carried out his plans to rebuild FORCE Command and take his vengeance on Forte. Part of his programming was acting in complete secrecy, and he did so, sharing his plans and information with no one. The two heroes get into his vast computer system. Within it are all the downloaded memories of Vanguard, and all of Forte's secrets. Also there are the memories of the other Hologram. During their time in that lair, Hologram learns all about his counterpart, and what he did during his time as a member of Forte. He feels anger at how his form was used as a traitorous plant, but at the same time, feels sympathy for the being that impersonated him. This other Hologram truly believed he was Hologram, and that he had a daughter back on M.A.G.I.C.'s world that he would have done anything to get back to. This creation was a pawn...in some ways, just like Kromatis own "son" was. Vanguard and Hologram also find all the information on the growing cells of new FORCE Command activity...the whole network. They'll feed this information to Nick Fury of S.H.I.E.L.D., and let him bust up these groups before they have a chance to grow and unite. They find Kromatis's great machines he used for creating his light constructs, and matrixes for the creation of the faux-Forte villains they'd fought in the Deadzone...and other ones not yet assembled. Without having to discuss the matter, the two heroes destroy the machines. Vanguard sends a virus through the computer, wiping out all his captured memories, and all the stolen information that could hurt the ones he loves. Everything that Lord Kromatis had accomplished is in their hands...and they destroy it all. Vanguard's victory over the Baron is finally complete, and Hologram has laid a ghost to rest. After a stop off for a meal in Switzerland, and a somber toast to the good guys winning in the end, and to friendship, two heroes from two worlds say farewell, and Hologram returns to his Earth, and to his place with the new M.A.G.I.C. The End |